Sunday, October 6, 2019

Deep analysis of the currency system of "Path of Exile"

"Dark Orthodox sequel" ARPG online game "Path of Exile" was created by New Zealand developer Grinding Gear Game for ten years. Founder Chris and his friends are secret fans of the dark, and they have devoted all their efforts. While focusing on the pursuit of ultimate gameplay, we will further develop the essence of darkness and innovate and expand, and respect the player's experience. It is an enthusiastic dark game.

After the game was released overseas, it welcomed millions of players and won several awards such as "ARG of the Year" and "Best Game of the Year". Even the most demanding Gamespot scored a high score of 9.0, calling it "the sequel to Diablo II." David Brevik, the father of Diablo, also spoke highly of Path of Exile and his development team in a public interview, and called Path of Exile "Diablo 2.5."


Unique currency system, refusing prices soaring

In addition to gameplay, Path of Exile boldly cancels the circulation of coins in the game, and designs a currency system consisting of up to 23 kinds of consumable currency items that can be exchanged to some extent. . In this system, almost every kind of currency props have their practical use, occupying a very important position in the game equipment building system.

The game's item selling system also has a similar design: as long as the player accumulates a certain amount, type and combination of equipment sold to the store, the corresponding currency props can be obtained as a stable source of supply. What's more interesting is that this currency prop system has a built-in taxation system: the exchange between any two currency items has a potential loss.

Since poe currency is a consumable item, it is just needed and the demand is extremely large, which makes the possibility of depreciation of the game currency greatly reduced. The stability of the economic system can effectively avoid inflation.


High PoE currency usage, relative game balance
The goods in the game are consumable items, which are divided into two types: quality and non-quality. The quality of the currency mainly includes armor, Blacksmith's Whetstone, nails, etc., which can be used to enhance the quality of equipment; non-quality goods are Blessed Orb, Chaos Orb, Chromatic Orb, etc., can adjust the properties of the equipment, and even directly copy A non-dark gold outfit. Currency can be obtained by brushing or redeeming. Therefore, the value of currency in the game is not the same. The stronger the effect, the lower the currency drop rate and the higher the value. There is a certain exchange rate between each currency, players can redeem directly at the NPC.
In addition, all equipment and gems are obtained through fixed methods such as brush blame. Players can become masters through their own efforts, without worrying about the renminbi players.

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