Tuesday, October 8, 2019

"Path of Exile": Raising and carrying forward on the basis of Diablo

"Path of Exile" is a hardcore dark ARPG developed by New Zealand developer Grinding Gear Games. It has been launched in Europe and America in 2013 and has won numerous game awards. "Path of Exile" national service by Tencent game agent, the first file deletion test plan is open at the end of May, and large-scale testing may open in 2017.

Q: The game's skill system is particularly complex. Most players in the domestic game market feel that the game is relatively deep. Does the system have any guidance or localized content?

Chris Wilson: When designing this game, it is very complicated to avoid the player from the beginning, so it is gradual in the beginning. Therefore, when the player plays while improving his ability, when he reaches his ability, he can start learning how to learn to improve his ability. If you answer your question directly, yes, we will optimize the game to help the player play the game better.

Q: After the release of Path of Exile, many players will say that it is more fun than Diablo, or that there is no dark fun. It is easy to compare the game with Diablo. So what are the advantages or features of this game compared to Diablo?

Chris Wilson: There are actually a lot of ARPG games on the market. Diablo is one of the better ones. I am a fan of Diablo II. I spent a lot of time playing and researching this game. So first of all, the art style of POE inherits the darker style of Diablo 2. The second is that the fun of the game is also to blame, play equipment, to get some valuable things, to have fun from the random equipment attributes, which is also inherited the essence of dark. If you talk about the difference between POE and Diablo 2, in fact, POE has been promoted and promoted on the basis of Diablo. POE has a total of 1384 points of talent, more than 3,000 kinds of equipment attributes, with more skills, so that everyone has An infinite number of combined properties to create your own build, which was previously impossible with Diablo 2. What is more, Path of exile has its own PoE currency system such as Orb of Chance, Orb of Alteration, Orb of Transmutation, etc.


Q: Because this is a dark wind game, but we know that the dark style in China will be more difficult to accept. Why does Tencent consider introducing such a game that has been overseas for more than two years?

Liu Wenbin: The Diablo series is very successful in China. First of all, Tencent is in the layout market segment, we will go to find more elite games with a core gameplay in the world. "Path of Exile" is such an extremely pure dark ARPG. Secondly, we are observing the current player market. China's online games have developed for ten years. With such a group of players becoming more and more experienced, the current games on the market are no longer satisfactory. He needs a custom design for enthusiasts. We feel that "Path of Exile" is enough to satisfy the needs of such players. This is the reason why Tencent is acting for such a game.

Q: Will Tencent introduce overseas games, will there be a difference between the domestic version and the overseas version? Or will it be globally synchronized? What kind of planning will there be?

Liu Wenbin: We will try our best to keep the original game and the version synchronized. We will also provide a better game environment for the Chinese market with the developers, so the developer is Chris will help us to fight against some domestic Illegal third-party software or studio.

Q: After knowing Tencent's "Path of Exile", many players are very concerned about when the game can be tested on a large scale or not. If the first test results in May are better, will the next test or really not delete the file test will be launched this year?

Liu Wenbin: Actually, the first test was mentioned in May. This game has been in operation in Europe and America for two years. It has been in operation for more than a year in Taiwan. If the game runs smoothly in China, it will be very quick to meet with you.

Q: The Bargain of the game Path of Exile is very special because there is no gold coin, but a barter. Some foreign methods are to evaluate the items through a third-party platform. The player will then play The Bargain. Will it be reformed in China? Or introduce a platform provided by Tencent in China?

Chris Wilson: Actually, although there is no single currency such as gold coins or copper coins in the game, there are 23 kinds of currency, and players are currently using these 23 kinds of currency to complete their Bargain. In fact, in this version of the US service update, Chris has done some optimizations for The Bargain system, players can more easily find the items sold by others, and at the same time more convenient to sell their own items to other players. In fact, Tencent and GGG have had some discussions on how to provide better Barker systems for Chinese players. We will have such actions in the future to enhance the convenience of The Bargain in the Chinese version.

Sunday, October 6, 2019

Deep analysis of the currency system of "Path of Exile"

"Dark Orthodox sequel" ARPG online game "Path of Exile" was created by New Zealand developer Grinding Gear Game for ten years. Founder Chris and his friends are secret fans of the dark, and they have devoted all their efforts. While focusing on the pursuit of ultimate gameplay, we will further develop the essence of darkness and innovate and expand, and respect the player's experience. It is an enthusiastic dark game.

After the game was released overseas, it welcomed millions of players and won several awards such as "ARG of the Year" and "Best Game of the Year". Even the most demanding Gamespot scored a high score of 9.0, calling it "the sequel to Diablo II." David Brevik, the father of Diablo, also spoke highly of Path of Exile and his development team in a public interview, and called Path of Exile "Diablo 2.5."


Unique currency system, refusing prices soaring

In addition to gameplay, Path of Exile boldly cancels the circulation of coins in the game, and designs a currency system consisting of up to 23 kinds of consumable currency items that can be exchanged to some extent. . In this system, almost every kind of currency props have their practical use, occupying a very important position in the game equipment building system.

The game's item selling system also has a similar design: as long as the player accumulates a certain amount, type and combination of equipment sold to the store, the corresponding currency props can be obtained as a stable source of supply. What's more interesting is that this currency prop system has a built-in taxation system: the exchange between any two currency items has a potential loss.

Since poe currency is a consumable item, it is just needed and the demand is extremely large, which makes the possibility of depreciation of the game currency greatly reduced. The stability of the economic system can effectively avoid inflation.


High PoE currency usage, relative game balance
The goods in the game are consumable items, which are divided into two types: quality and non-quality. The quality of the currency mainly includes armor, Blacksmith's Whetstone, nails, etc., which can be used to enhance the quality of equipment; non-quality goods are Blessed Orb, Chaos Orb, Chromatic Orb, etc., can adjust the properties of the equipment, and even directly copy A non-dark gold outfit. Currency can be obtained by brushing or redeeming. Therefore, the value of currency in the game is not the same. The stronger the effect, the lower the currency drop rate and the higher the value. There is a certain exchange rate between each currency, players can redeem directly at the NPC.
In addition, all equipment and gems are obtained through fixed methods such as brush blame. Players can become masters through their own efforts, without worrying about the renminbi players.

"Path of Exile": Raising and carrying forward on the basis of Diablo

"Path of Exile" is a hardcore dark ARPG developed by New Zealand developer Grinding Gear Games. It has been launched in Europe and...